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  1. Today
  2. I've somehow lost all my items that I recovered from a well run. I had 5 items I wanted to keep and had 4 stones bound to my account. I'm trying to recall the events but I'm fairly certain i received them but they are missing from my vault. Anyone else randomly missing items??
  3. paradoxofchoice

    Survived By Week 11 - 13

    (part 2) buff timers still don't work, often they end with 30s or more remaining. Pursuit effect often shows with abnormally high duration relative to what is mentioned on the card and focus benefit, then cancels itself long before the duration is completed. All alter buffs end with about half the green duration indicator ring remaining. debuff timers are also broken still, I have seen a hindered debuff that reduces movespeed down to a snail pace say 38s remaining with solid red timer ring only to end a few seconds later. I'm glad it ended so soon because I would probably ragequit if movespeed debuffs lasted 45s each, but the timer is broken either way. The only timer I have seen work correctly was my 1st XP potion, but that was before the update anyway. The (new?) rare bag drops with materials and such inside exacerbate the problem of a bag dropping on ice, you can't get the items inside because you can't stop moving and the window instantly closes, then the bag vanishes soon after because you interacted with it. This was only a major problem of the t6 area where quest mobs dropped charms into bags on ice, but now it's also a major problem in the t4 area, and possibly a few other places with ice. The harvestable quest plants such as the t4 pink flower can be found, destroyed, and picked up, even if you aren't on the quest. This seems to do nothing and add nothing to inventory, but I guarantee a few new people are going to go around farming those then report it as a bug when they find nothing in their inventory matching it. I think maybe those things should only be destroyable by someone on the quest that requires them to avoid confusion. I cannot find any way to upgrade the suffix on my items in the new crafting menu. The bonuses for upgrading suffix are minimal and lame, but they are at least an interesting avenue of customization. In fact, choosing and upgrading item suffix is one of the only ways to customize your character to any degree, so to see it so neglected is a bit alarming. Claiming a recovered item seems extra buggy now. It either has some gigantic delay or something required to happen to get it to notice you claimed it and finally appear in the bag. Not sure exactly, but the few times I have got a recovered item from mail on a new character my bag has nothing in it for the next few minutes. It only ever seems to appear after I start gathering other things into my bag from vault and such, or if a second item is taken from mail they will both show, but never the first. I usually grab the recovered item then go deposit it into vault until 20, so this was more obvious to me than someone doing it another way perhaps.
  4. paradoxofchoice

    Survived By Week 11 - 13

    I really do not like that rewards from challenges have to be manually claimed. It is a chore at best, and at worst a needless way for new players to miss their rewards and have no valr bonuses when they die for the first or second time giving a really bad first impression. I don't see why it was needed to downgrade the challenges system so much in this update, taking away from the completed/available lists and automatically claimed rewards, instead changing it into something that looks more like regression to a previous obsolete version than it does an actual update. Please do not follow this trend for the rest of the game that is mostly void of tedious chores. What if im using my XP potion and want to rush into well runs? Accept challenge reward a million times? Should I stop in the middle of a dungeon to accept challenge rewards incase the boss kills me? What if I complete one in the middle of the well, you want me to open the menu and die? IDK how this improves anything for anyone. I cannot see the silver in my inventory at a glance anymore, which is important for 1: not taking significantly large sums of silver into a risky area, and 2: not having all the money in the vault so I can actually use the waypoint in town (because of a different problem), so the update changed me opening inventory for half a second then running off into me having to dig through my bag to see my silver. If the waypoint worked like everything else and used the vault it wouldn't matter much, but until that is fixed the removal of the silver count in character screen is kinda annoying. There is some new bug where everyone everywhere is playing the level up animation/sound. Enter a dungeon- level up. exit a dungeon - level up. stand in town doing nothing - hear the level up noise every 10 seconds because of someone doing something somewhere. The new daily quests thing is cool, but the old ones were relaxed and casual, you didn't have to go too far out of your normal way to complete something like 'Do X Damage' but the new ones are insane and long winded and you have to do exactly what they want you to do run around to 15 specific locations and complete an entire quest line. I guess that is fine, but for something like that to entirely replace the other style of quests is a side-grade pro/con with a major con for someone like me that can't be bothered to do a main quest in any game ever and would rather run around doing my own thing, much less do the main quest of a game every single day. I would like to see some more abstract challenges on a board in town, even if they give an overall subpar reward compared to the crazy hour long versions. People need to look at the icon for the game on their desktop and imagine playing for a few minutes and accomplishing something, not think of how long it will take to get finished on a single quest line to get the bloodstones. This is a fundamentally similar problem to the games that have 50 loading screens before you ever start actually playing, which Survived By manages to avoid for now. I do think the quests add value to the game, but so did the challenge board that was removed in the process of adding them... The ability to dismantle something I am wearing or something I have stashed as a spare in vault makes dismantle less convenient rather than more convenient, because I have to go through my bag and look what im holding before going back into it as opposed to just going and dismantling whatever I have in my bag. Not to mention if you misclick to dismantle something you actually want to keep there is no option to cancel, you have to just sit and watch as it is slowly destroyed. The things in dismantle list need some indication if they are in your vault or equipped, at the very least. These problems are what I found related to the update so far. I have like 3 pages of other stuff to post in forum somewhere around the time I can actually stop no-lifing the game all day and bring myself to write the small book it's going to take to translate these lists into something that actually describes the single line of text I wrote as a reminder to myself of whatever it was I found problematic. I will abstain from including any of those problems in a thread about an update, but I hope this small list about the update is useful on its own.
  5. not working need help
  6. Schumi

    4288 Review

    Aura stone nerf is hard for end game players like me. If you try to do 80 keys from 1 hard dungeons the chance to get the relic is more harder.
  7. JuanP

    4288 Review

    Nice compilation!, another one to add: You cant socket or "replace" any other charm on an already used slot
  8. KararTY

    Focus effects weekly buff time

    The Zenith buffs were fixed on the week 12 hotfix 1 and shouldn't be affected by any time duration buff anymore.
  9. MeissnerTest

    4288 Review

    ####################################################################### Currently being written - just saving it to prevent timeout loss of screenshots text. Please don't reply until this post is finished. Would be nice if this forum had a way to save drafts of posts. ####################################################################### Pros: - New inventory interface is a big improvement with sorting based on item categories and better scrolling - New crafting interface is great and it is really nice to have all crafters in the same window. - New weekly and daily (18 hr) quests have a nice variety and are fun to complete. Their rewards are also more meaningful with things like relics, aura stones, T9 gear, and larger amounts of silver. - Spawn protection buff seems great to help prevent dying due to spawning bugs or spawning into an area too difficult (like accidently ending up in a T8 raid or something) - Can now disable screen shake when other players die - Crafting queue now has a max of 14 instead of 6 (base 5 with 9 from crafting station upgrades) Cons: - Annoying "Level Up!" sound and animation every time a player enters a new map regardless of whether or not they have recently leveled up. I've been lvl 25 for a long time and have not leveled up in a while and I still get it every time I enter a map. - Crafter has"!" above his head if he is crafting something even if it isn't done yet. - Stuff that was in progress with the old crafters seems to have been destroyed. I lost 3 T10 items with great imprints (would have completed my Harbinger T10 4-piece protective set) since they were lost with new update. - Can't seem to find any way to upgrade imprints and lvl 10 imprints still only giving the same stat boost as lvl 1 imprints. - Multiple charms of the same type are not adding any additinal benefit. - Loot aura stones don't stack anymore and they destroy the previous buff without any warning except a note that they don't stack. - Rationing card nerfed from 30% to 20% -> - Berserker card deprecated - not sure if this is a pro or a con. Put it under con since it seems a bit extreme to get rid of it altogether. Seemed like from previous patch that they meant to put a cap to berserker stat boost at 200 or 300. This would at least make the card useful - especially for those of us that spent a lot of time farming this card while preventing players from just using the relic bonus berserker build. -> - Debuffs from enemies now stack - maybe they did this before, but I don't remember getting slowed down this much pre-patch. This means you can get tons of debuffs from enemies and essentially be disabled. Here is an example with the slowing debuff:
  10. hh_katherine

    Week 12 Hotfix 1

    Updated the text for long term consumables to indicate that they no longer stack Fixed a bug where the Followup Ancestral Legacy was not being triggered properly Fixed a bug where it was possible to get locked out of being able to claim an item from the craftsman Fixed some bugs with the completion of the Tier 8 daily quest chain Fixed some bugs with the completion of the Tier 2 daily quest chain Fixed some bugs with the completion of the Tier 1 daily quest chain Fixed a bug where the duration for the weekly quest was incorrect Fixed a bug where random enemies were spawning in the Lava Dryad boss room Fixed some game server exceptions
  11. hh_katherine

    Survived By Week 11 - 13

    @Skrurg - thank you so so much for these suggestions (and bug reports.) We will be sending out a hotfix tonight, but didn't catch those issues in time - so I'll be ticketing them up and hopefully we can get them fixed for next Wednesday's update. I really like the ideas you posted, especially the ones about sorting and making sure logical pieces of each UI remain at the top and are as accessible as possible. I'll also be taking these and turning them into tickets so we can see which ones are actionable. Thank you again!
  12. Yesterday
  13. Zenboy

    Survived By Week 11 - 13

    Nice update, really the game got a new air.
  14. with 2x buff duration you will get 14 days of buffs from focus, and with 3x buff duration you will get 21 days of buff.
  15. Crafting Modify and Dismantle Auto populate (They automatically select an item when entered) Modify and Dismantle can now see vaulted items "Upgrade" button should be disabled when viewing Max Crafters Non-Maxed Crafters still show "Max tier Obtained" in initial window after another crafter is maxed Upgrade crafting follows different convention than the other tabs by having the next tome Green, even when all mats are not available Slightly strange to show roman numerals for Item Tier materials that do not exist The "Random Charm" is charm refinement is misleading. It's all required, so not filling one does not result in a "random charm". But, "random charm" can be used to remove a charm that has been placed in, maybe call it "Empty Charm" Multiple "random charms" can appear in inventory "Purple Exclamation" appears while an item is crafting, before it is completed OTHER Incomplete challenges occasionally have a "check" in the challenges list as completed Relics window is modal Leaderboard still behaves incorrectly if viewing "Time" and leaving. When you return, the "Kill" board will be visible and "Time" will already be depressed and unclickable. You need to click again on "Kills", then "Time" Quest Giver text is difficult to read Can "Inventory" and "Character" screen become two different things for keybinds? This would cut down on clicks by allowing the bind to go directly to the materials Weekly Quest timer has dashes infront of timer to make it look negative (maybe it is negative?) Were the T9 Achievements removed? There are only 6 achievements on the menu, from reaching max level on each character
  16. amethyst_hh

    "Incorrect Steam ID...

    The account associated with your email address was created Feb 18 of this year. I suspect you were playing under a different email. Try logging in with that email/account. Good luck!
  17. Skrurg

    Survived By Week 11 - 13

    Hi, The new character and crafting UI are really great! Good job. However i noticed a few issues (some of which were already present in the previous version) and would like to suggest some improvements: - we can't dismantle imprints anymore, they don't appear in the list. Is it intended? It makes remants acquisition impossible right now. Since we also can't upgrade imprints anymore either, it somewhat makes sense, but... we can still refine remnants. That's confusing. - after claiming items, we're sent back to the main window (where we choose either refine/craft/modify/dismantle). That's quite annoying when you have to perform many short tasks of the same type, especially dismantling which can't be queued. - each time we drop, deposit, or withdraw something from our character inventory or the vault, the list scrolling slider resets to the top. It makes for example dropping multiple stacks of the same item a bit tedious, because we have to scroll down the list (which can become quite long) again to find them. It would be more convenient imo if the slider kept its position, at least until we change item category or close the inventory/vault. - i would love to be able to sort items in each category (alphabetically, by subcategory, by tier, by recently acquired) in the character inventory, vault, and craftsman lists. - please let me choose if i want the craftsman to list items from only my vault, current character, or both (instead of only both currently). It'll help shorten the list, improve clarity and could also reduce risks of dismantling a currently equiped or stashed items, for example. Anyway maybe mark equipped items in the list, or even remove the ability to dismantle equipped items completely. - the currently selected item in the list itself doesn't stand out enough imo. Instead of inverted emboss effect, i would suggest something less subtle like a thicker, bright yellow contour. - when dismantling items with many different salvageable materials, (t9 weapon for example), the item's name and icon are pushed down outside of the display window and aren't immediately visible. I think these should be put on top instead. - maybe don't select anything by defaut in the dismantling screen. That will prevent dismantling that default item inadvertantly. - clicking menu buttons registers on release. While that's a good way to reduce misclicks (one can still move the cursor away before releasing in case of mistake) it adds a feeling of clunkyness/unresponsiveness. I would suggest making everything register on press, except buttons for irreversible actions (craft, dismantle, fuse etc). I think that the benefits would be worth the little inconsistency. - about irreversible actions, finally being allowed to cancel most tasks would be very, very much appreciated, even with limitations. That's all for now, thanks
  18. hh_katherine

    Coming Soon: Party System

    Hi @Dryice101 - yep, as of now the level restriction still applies to parties. Currently, the max party size is 6.
  19. Dryice101

    Coming Soon: Party System

    Will there be a level restriction for party members to go into the same dungeon? Also what will be the max party size?
  20. hh_katherine

    Coming Soon: Party System

    @karbo don't worry, we're still working on this!
  21. KararTY

    Elemental Charms Bug

    Looks like the altar buff is intentional. It only applies to DamageBonus and not SpecialWeaponDamage.
  22. deadushka

    Coming Soon: Party System

    how about to provide option of extra loot randomiser. For example party kills t10 boss, he left some normal drop lootbag plus in the middle of screen there could appear some extra random drop list (extra reward), where people shoud voute - does they want this items or not, everyone who votes YES - will "trow the dice", its happen automatically by system, rolls is random too so the reward will be placed to the winners inventory. To prevent trolls and afk players in this vote windowr (extra reward screen) should be a timer, that votes NO automatically for those who doesnt pick anything.
  23. karbo

    Coming Soon: Party System

    cool. but we need ingame market
  24. Last week
  25. hh_katherine

    Survived By Week 11 - 13

    Gameplay The Bounty Board quests have been replaced with a Daily Quest system using the existing quest chains plus a number of new chains (one per tier). The new Quest Board, of which there is now one next to every Waypoint Shrine, will now provide directions to the local quest givers. The Influence of the Signs has been replaced with a Weekly Quest system. These quests can be accessed through the Objectives UI or through a NPC in the Tower settlement. Target values for come Challenges have been changed. Rewards for Challenges and Achievements must now be claimed. The Character UI has been updated, adding a link to Challenges and a unified inventory. The Crafting UI has been redone to increase usability. Multiple Relics can now be consumed at once. Added an option to disable screen shake when other characters die. Reduced the benefit of the Rationing Ancestral Legacy. The Berserker Ancestral Legacies have been deprecated. Increased the speed at which the total Valr is displayed upon death. The health regen ground effect now triggers health regen immediately. Improved the performance of the Lineage UI. When banned, the error message displayed is now more precise. Fixed a bug where one of the boulders was flagged as resin, so standing behind it was doing damage. Fixed a bug where bulk purchases were not always respecting purchase caps. Fixed a number of text typos. Fixed a bug where adding only one imprint during crafting would always guarantee an affix. Fixed a bug where long duration buffs were being canceled early. Fixed a bug where some long duration buffs were incorrectly stacking with each other. Visuals More visual and audio queues when the Well Wraiths get more powerful. Fixed a bug where ice was being incorrectly set to lava near one of the Borderlands buildings. Fixed a bug where the chat window was toggling on a set of rules different from other HUD UI. Technical Client optimizations Bandwidth optimizations Server optimizations Added additional anti-cheat measures
  26. ToSRyan

    Coming Soon: Party System

    Yesssssss.... Add this please
  27. Kelphaz

    Coming Soon: Party System

    YAHOO ❤️ PS: I totally didn't tell my stream to come post all these comments >.> PSPS: Smile
  28. hh_katherine

    Coming Soon: Party System

    I agree - there's a request submitted for it, I'll let you know when I hear back!
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