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BreadSlice

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Everything posted by BreadSlice

  1. BreadSlice

    T2 Dungeon DeadEnd

    This looks to be happening in hard mode. Sephos was able to get the following seed: Generation completed for DunGenCaveHard, seed 1053177984
  2. BreadSlice

    T2 Dungeon DeadEnd

    The log dungeon seed: 3576175510
  3. BreadSlice

    Quest Issues

    A few issues I have run into with quests: Act Quests do not count as "Quests" for the Challenge Board, only "Kill quests" from Scrolls Challenge Quests and Act quests don't interact well together. Being near a "kill" quest blocks the progression tracking of Act Quests (Green Health Bar of the mob takes priority) Digging through the UI to track a different quest is a bit too involved for this type of game, with hardly any "Safe Zones" Challenge Board quests are vastly different in their difficulty and involvement. The ones you can do in your normal "dungeon running" are nice. Going out and doing 20 kill quests or crafting 20+ items is a lot more difficult than doing 100k damage The Act Lion Boss is actually MUCH more difficult if you are of the level than other bosses. It could be because we can only fight him once every 18? hours, so I am not use to his mechanics, but its a bit intense to be thrust in there, especially the first time, not knowing what you are getting, with no escape You spawn VERY close to the T3 Act Quest boss. Within blade range. I've been hit coming in to the room and only survived because I was an infiltrator and could stealth. A little more guidance in the ACT quests would be nice Also more guidance TO the act quest giver is needed. The ACT quest bar should indicate when completed (turn green?) and guide you back to the quest giver. Perhaps it should even auto complete and give you the next quest for the middle quests in the chain? Someone had posted something about "hunts" in the forums. Maybe this is a quick way of introducing that? More guidance to the Chimera Totems would be nice. Its fine when you know the map well and realize there is a line of 3 at the top, but to new players, it must be a turn off to search a zone you may not even have uncovered Again, Druid Circles are completely miserable to find for the first time (or 15th time if you have a poor memory) Chimera Totems: needs to be more clear that you have a debuff and need to wait there after activating. I don't think the "red circle" mechanic is very clear to a lot of players Quest scroll drops off the visible map that are not picked up cause a delay in dropping any subsequent quest scrolls Some quests continue visibility when 100%; others (challenge board) stop visual tracking when 100%, making it very easy to forget to turn them in Possible to have quest tracking displayed twice (I think this was my first log in with character on the PC after accepting on a different PC. Board was not tracking. When I clicked to show it, the tracking was double.): Why do accepted quests expire at all? Seems like an unnecessary annoyance, especially since challenge board quests stop tracking on completion and are very easy to forget to turn in. Have the board accept any quest the player may be turning in, even if it is not current and count it toward that day for challenges. Even better, just auto complete the challenge on completion, at least if there is only Bloodstone rewards, as there is no chance of any of the reward being lost on a death in the field. Silver or an item may be a little different, since they player may not immediately want to hold the item on death. Maybe send the rewards to the mailbox upon completion? Challenge Board still has Exclamation point when at 5/5 Challenge Board completed for the Day On rare occasion, I have had a challenge board turn in mark the board as "completed" for other characters. I received the reward on the first character only, but when logging into a second character, that specific challenge was already marked as completed, when the second character had not undertaken it at all. Craft Challenges/Quests are currently only counting 1 unit of progression per stack claimed at the Craftsman The Quest Tracking text can overlap: Deal Damage and Crit Chance Challenge quests do not take into account that the mobs may have "surrendered". It is likely also easier to deal critical damage to level 1 mobs, as you likely have an increased critical rate (Aside, is it possible to add spacing between the automatic bulleted list? This looks like it might be somewhat difficult to read)
  4. BreadSlice

    Quest Issues

    Adding the below image: I just touched the board and the quest completed. I did not get credit for it, notice I am still 0/5, but the quest is marked as completed. I do believe the last quest I did was also the Do Damage quest, so that is likely the issue. If it rolls over to the same quest, it is still marked as completed.
  5. BreadSlice

    Insta-Death out of nowhere

    There could be something else there, but it is a possible source where you could die during a server desync and have it look instant, with nothing around. I also don't think your ping would necessarily indicate the server having issues.
  6. BreadSlice

    Insta-Death out of nowhere

    @hh_katherine @amethyst_hh I did some exploring in that area. I found a mob that was a little of alignment with other in the area. Originally, I thought maybe the area was spawning the T10 Lava Dryad instead of the T6 version, but that did not turn out to be the case. Instead, I found the Lava fissure has a ground effect which causes a 250 damage over time effect each tick, minus your damage reduction, for 5 ticks. Even in T8/9 gear at 142 Damage Reduction, I was taking 109 a tick. In Thorns gear, which is about appropriate for the level, I have ~103 DR. That would be 147 a tick, for 735 total damage, plus any initial damage you would take from initially stepping on the area. This would likely kill any player who hit it unless they used a health potion. It's not an "instant" death effect, but with any server desyncing, it could look like at. Even if you saw it happening, there really isn't much you could do without a health potion.
  7. BreadSlice

    Insta-Death out of nowhere

    Do you any of you know what area of the map exactly you were at, and what mobs you had just run past or were in the area off screen? I always lean toward ground effects and server desync for these issues, but a few people have reported this specifically in the T6 area, so I figured I'd run around there a bit and perhaps sacrifice myself for the cause 😛
  8. BreadSlice

    Quest Issues

    Adding further to that quest board issue: I just had it bug in the opposite way. I completed the Challenge on 4 different characters, all 4 had it marked as completed, but the board only said 3/5 (I looked at the board several times. It was not the issue where the total doesn't update until you leave and re-interact with the board). Also, when I returned on a character, it again had accepted a Tier 1 2 Bloodstone quest, which I had not undertaken. The Tier 3 quest all 4 characters had completed was the Do Damage quest. The T1 quest that was somehow selected when I cycled through my characters and returned to the last one was also the Do Damage quest, but again the 2 bloodstone version.
  9. BreadSlice

    Health not regenning until being hit

    I was able to make the bug in the videos occur as well. AND what triggered it was me clearing the debuff bug. Once, I cleared away the "stuck" debuff, by hitting a second debuff (tar), I was cleared of both debuffs but did not regen any health until I was hit, which I then "bounced" back up to a higher health. So, these may be related. I think it all initially started by my character having a dot damage debuff, then being struck a second time with a debuff, which then never expired.
  10. BreadSlice

    My wishlist thus far.

    This doesn't make much sense to me to be honest. I'm not sure why they cant be sold for 1 silver. It would take you 101 stacks of 99 raw materials to get the worth of vendoring a SINGLE T9 item. The silver influx from adding a vendor cost of 1 silver it is almost negligible. If this is still considered too much, lower the drop chance of material too. If you are getting enough material that even vendoring it at one silver would affect the economy, you are probably getting too many materials too. The biggest annoyance is there is no way to even get the stuff out of your inventory other than dropping it on the ground.
  11. BreadSlice

    Offerings, Dangerous Chests, and Drop Rates - Oh My!

    In this patch? Which of the changes in particular? I'll assume you mean the offering? It.. offers... an alternative to using electrum for the same benefit. However, this method will require some leg work and at minimum is limited by the challenges that can be undertaken in a day, since one of the necessary ingredients can only be obtained through challenges. It do not believe it says how many Waystone fragments are obtained per challenge, nor how many are needed in an offering either, so it would be pretty difficult to pass any judgment on how "causal" the new system will be in practice.
  12. BreadSlice

    help with daily challenge

    Daily challenges cap is shared across characters. Did you do them on a different character?
  13. BreadSlice

    Crash during character select

    I haven't found any information about that port being blocked in Portugal, however you could probably find any information about your ISP better than I could. It could also be your own router, pc, or virus scanner.
  14. BreadSlice

    Invasion/Resurgence Review

    After more thought, I really want telegraphs in the game. For those unfamiliar with the terminology, a video below: ... maybe not the best choice in example, as we all know the fate of that game. However, the video is a decent example and I do like their telegraph indicator. I DON'T like how much they used it. I don't want Survived By to feel like I'm at some underground rave, with strobe light all about. However, I think indicators would be a first step in adding more interesting boss mechanics.
  15. BreadSlice

    Health not regenning until being hit

    Hmm, well you managed to blow up all my theories about what could be a potential cause 😛 Not a bad thing, though. Hopefully someone can get some of these HP bugs on video so HH can get a handle on them!
  16. BreadSlice

    SENTINEL SPECIAL ABILITY TOO OP?

    That it instantly dissipates any projectile, regardless of the projectile total damage.
  17. BreadSlice

    SENTINEL SPECIAL ABILITY TOO OP?

    I'm not sure if being a "tank" is a good reason for the strength of the Sentinel shield. Ultimately, the game is more "bullet hell" than RPG and most of the damage can be avoided (though sometimes not easily). If there were more unavoidable damage, or a boss required a specific player to hold aggro and take hits, I would agree. However, currently a tank isn't required. The game really doesn't have a healer either, so any RPG "Trifecta" arguments" are hard to make. I think I'd agree that the Sentinel shield is one of the better feeling ultimates. However, with the energy reduction talents, it does seem pretty strong. I'm not sure how you balance it though. Have it only lower the damage within the shield by the Sentinels DR, and allow the projectile to continue? Block the damage based off the DR, and if it is exceeded, it all goes to the Sentinels Energy? Just a % based damage reduction? That last one certainly isn't as fun. I'm not really a fan of the auto aiming of the Harbinger's Special either, I'd consider it VERY gimmicky. But that is a bit of a tangent. I wouldn't try to bring down the Sentinels ability purely because other classes have specials that don't feel as smooth or useful. I would change other specials. This is probably a forethought in the Legacy changes. What I would judge the Sentinel special on is how it affects gameplay and balance of boss mechanics, something I now feel like a crusader for. This is where I think the Sentinel shield in its current form would start to cause issues.
  18. BreadSlice

    Health not regenning until being hit

    Were you using Deflective Obsidian Legacy when this happened? If so, have you had this happen without it? Also, were your turrets deployed when you took the initial damage? Do you know how many turrets were out? Probably hard to remember all these details from one specific incident.
  19. BreadSlice

    Crash during character select

    @Offgame@Keyelor@Leminine@Atkion@EightDots@Inciner8@notarch @Kycer @Dralvalri Sorry to send direct notifications to so many people, but this is likely an answer many of you were looking for. Are you all from Malaysia, and from googling using the only fixed line broadband provider, TMNET? That ISP blocks a port needed to play the game. Are any of you not from Malaysia? @hh_katherine and @amethyst_hh I'm not sure if anything can be done about this issue?
  20. BreadSlice

    Electrum for bloodstone

    The Exchange, Auction House, and Player mail have been temporarily disabled.
  21. BreadSlice

    Crash during character select

    Have you played the game previously? Often this looks to be a network issue. Are you playing on a large network that would have ports restricted? Particularly port 6667. Also what region of the world are you from? I've recently noticed many of the players who encounter this issue seem to be from the SEA region. It could be a coincidence, however.
  22. BreadSlice

    Health not regenning until being hit

    If he used a health potion and didn't gain any HP, it's not the debuff bug. Even if regen stopped, it would allow HP gain via potion. Health could be calculated or confirmed by the server, but maybe the client saying "I died" takes priority before the health can be corrected? So if the first hit puts you below 0, it sends you into the "death" phase, even though the server says "no, this guy has more hp"? A dead player with more HP is still dead.
  23. BreadSlice

    3rd slot character equipments

    Can you explain this further? I tried with a T1 staff and a T2 ring, both during the "unequip" phase and then the "fixed" phase, but I couldn't see a difference in my Valr. Maybe I'm doing something wrong? It seems like all of my characters are affected. I assume this affects everyone now? @hh_katherine If not, feel free to use my characters as guinea pigs to replicate it. I've tested it on the all 4 characters. All experience the bug. 3 have died, one has not. Infiltrator, Harbinger, Sentinel, and Alchemist.
  24. BreadSlice

    Health not regenning until being hit

    I think that the HP potion didnt heal you says it wasn't related. I wonder if you would have closed the game in that long window before death if you would have logged back in to being alive. Something worth trying if you experience it again. Looks like I need a new character slot to make a geomancer 😛
  25. BreadSlice

    Health not regenning until being hit

    Interesting that it might be more than a visual glitch. Is this related to the debuff bug where debuffs aren't properly cleared from your character and you get "stuck" in combat, which means no regening, until gaining another debuff/buff? I'm not sure if being hit fixes that one, so this may be different. Also have you died to this occurring? I know there is a desync bug where geomancers look to die, but are still alive on a relog (I dont know all the details). I wonder if it is related. Have you had this specific issue happen on characters other than geomancer? I think I've seen it on a Sentinel as well, but all of these could also be seperate bugs that could be difficult to distinguish in certain scenarios.
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