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  1. Doing some testing, others can't see the new titles on other players from Leader board titles. After you wear these new titles it it looks like it doesn't display other older titles if you switch to them on that character either.
  2. @isacrypt To clarify how the bug works, if you have multiple drop buffs on that save on death like your xp one and drop rate. One of them can disappear on death,log out, or DC.
  3. Adding it to crafting as an additional activity would be my #1 choice
  4. Sephos

    Server Stability

    I just realized ToSRyan is Sanders lol
  5. Sephos

    Server Stability

    To add a list of people this has affected @hh_katherine it would include myself, Kelphaz, Sanders. All DC T10 and died with a plethora of relics. There were others as well that have expressed their grief with me but I can't remember their names unfortunately. Some steps to follow would be nice, like should we create new chars if it happens or just wait?
  6. @XReappower is really good, but suffix's in practice are undertuned in stat changes in actuality. I think the numbers are being fixed tomorrow but I'm not sure on that. I personally have multiple gear sets for myself in all classes. Not a big deal which one you choose between those prefix's as they are both good and can clear any content in the game with them.
  7. Both are good, frag is better at energy gain right now (this may be outdated information starting tomorrow) but the main use of the Harb is well right now, long range rico was better before the well bug, I would imagine that staying the same after this next update. If your fighting mobs in dungeons like t9/t10 frag is generally better because it can shoot around corners (rmb doesn't allow that) frag has a huge damage penalty but it doesnt matter much right now because normally you are just using your rmb. If your maining harb I'd get frag, if just for well I would get long range richo.
  8. I spoke one on one with a lot of people that had issues with the relic change. What I think is the big thing is the cap is to high. People seem to feel the need to grind relics for the next forever to reach cap. To reach tier 99 it would take 192 days if you did 500 runs a day. The reason why this seems to deter others from this system is that to them that makes hard mode seem like end game content you need to repeat for forever and no other end game will be able to be done since you will always be doing this. Hope this helps navigate how the ones against the change feel. @hh_katherine
  9. Also got the nowhere to go on 1008376582 @amethyst_hh
  10. As a sentinel main, I think it is perfectly balanced. Just kidding, energy loss should be based on damage blocked and have a way to scale that energy loss with damage with stats/equip. Also the invincible infiltrator build needs looked at too.
  11. @BreadSlice Good read and overall I agree with your points of problems with the event, we do differ on play style for sure. This is what T10+ should feel like, not necessarily this event. But if they applied this event to T10+ that would also not be the way I would choose to improve difficulty as we've talked about in discord.
  12. After talking with some great friends about the words I've said here, I would like to add: I think this event is fun and well designed. That doesn't erase the other problems which I have posted already, and this event can NOT be applied to the entirety of the game.
  13. Hi everyone, if you don't know me my name is Sephos and I've played this game since Early Access Launched. This is my review on the Invasion/Resurgence event we have going on at the present time. This is the best content I've done since first playing this game. I've never had this much fun as I am right now in this game. My favorite part that wasn't really shown in the dev stream was the difficulty of T6+ invasions. Some information that I want the devs to know is that invasions weren't being ran and feedback seemed negative, until the news broke out of how exciting the later tiers were because of how scary they could be. T7 deals 850 damage to me on the catapults large lobbed fireball shot. That puts me at 150 HP. Based on the calculation for T8 damage, it would insta kill me with maxed gear. I have been looking for something challenging and this really excites me. Thank you for this content!
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