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  1. Exactly! This is my point when I said: It halts our progressions because of the fear of losing all of it without any type of consolation. Not to mention if the death was caused by the server being unstable. This is why I only proposed it as a temporary band-aid fix and not a permanent one. When they do fix the servers and it's not as sketchy anymore then I think it's fine that we revert to the current system. But hey, who knows, maybe they'll make it permanent.
  2. With server stability being an issue right now, it's just not a good combination when you introduce the new relic system. And don't get me wrong I think the new relic system is great, it gives that 'end-game' feel along with min-maxing opportunities for your character. But the problem is, there's no way to safe-guard that from things we can't control as players. I'm not saying there shouldn't be a risk of losing relics when dying. The sense of danger and risk is awesome when we're holding gears and relics that we don't want to lose. It's just really frustrating and depressing when you do die and lose the relics when you know you could've survived but due to the servers having issues you still die. I feel like most players won't mind losing their gear because they probably have some saved up either in their vault or in another character(mule) because they understand that there is a chance that they will die. But with relics you can't really do that, you can't have a safety net and still progress. By that I mean we can't just save our relics and not consume it and just save it in the vault because it will halt our progression. Personally, I haven't been a victim of this fortunately but I've had a number of in-game friends who fell victim to this and some even completely stopped playing the game because they think it's just not worth the effort anymore after dying a couple times. Now I'm suggesting this as a temporary band-aid fix but of course it'll be up to the devs if they want to integrate this into the game permanently. My suggestion would be instead of losing all relics upon death anywhere else other than the well that our relic levels should just be decreased by a certain amount instead of losing all of it. That way there's still the risk of actually losing relics but not all of it. Although with this being implemented I don't think the consumed relics should be account-bound but still character bound and be marked for kin on death. Maybe have the collection of relics to be shown as a 'Tome of Knowledge' or something to that effect that we will then receive in the mailbox like how we receive marked for kin gear. The 'Tome of Knowledge' will be account-bound(can be vaulted) and non-tradable. I'd need help and ideas from the devs and also players to determine what's a reasonable number of (relics/levels on relics) that we'll lose if ever we do die on a character that has relics on them. I was also thinking about this system only activating when you go past a certain meaningful relic level and if you die below that level you still lose all relics. That way we also have a sense of progression or goal in mind and not just blindly level a type of relic for no reason. So for example (I'm going to make this simple and just have 1-2 relic type active on a character but the idea will apply to all relic types): a.) Lets say I had on my character a level 35 Relic of the Mirage Hunter and I died. I would then receive a 'Tome of Knowledge' that will give me maybe a level 30 or a level 25 Relic of the Mirage Hunter upon consuming it. b.) Lets say I had on my character a level 23 Relic of the Mirage Hunter AND a level 6 Relic of the Kraken and I died. I would then receive a 'Tome of Knowledge' that will give me a level 20 Relic of the Mirage Hunter and since my Relic of the Kraken was too low level, that would just be lost. I strongly believe this is what we need with the new relic system to balance it all out. The current system in place is just too devastating to a point of leaving the game when you've poured countless hours of grinding then just lose everything due to server stability issue. At least by having this kind of system there's still a loss for the player when dying and will make more of an impact when reaching the higher levels of the relics because if you were to die with a level 65 relic on your character and go down 5 relic levels, that's still 200+ relics lost. Which will be unfortunate but won't be as disheartening as losing 1000+ relics. So that's my suggestion. Please do chime in and share your opinion. 😉 Zilch | Peep
  3. Zilch

    Asia Servers

    Hi there! I've been playing SB for about roughly 3-4 weeks now and I'm absolutely loving it even in it's current state. Although of course some things are rather missing or broken but I've read multiple times that the dev team are working on those and that's all I need to know for now. I've also joined the discord community that this game has and I have no complaints what so ever. I've talked to players both text and voice. I've even talked to people who are knowledgeable in the game with regards to it's technical side. That being said, I've discovered that the servers you have in Asia are based in India. I don't know what reasons you had for choosing India over Singapore since a little birdy told me that there are data centers stationed in Singapore as well. I'm asking this mainly because I live in the Philippines and I really find it weird that connecting to the game through the Asia servers will give me about 270-400ms ping. Whereas if I connected to the game through the NA servers I'd have 220-260ms ping. There are times where my ping would spike to 800ms but I'm guessing that would be my fault with background applications that maybe running at the time. Both pings(from Asia/NA) are horrible but still enough for me to enjoy the game but I'm wondering if it could be better. So far I've met a couple Asians in the community, one from the Philippines and one from Vietnam. Both of them I met only through discord and not ingame because most of the time I'll find myself going to the NA servers for better connection. Now that I've come to a point in the game where it's considered to be the 'end-game grind' currently, I'm just trying to make sure I don't die and lose almost all of my progress due to bugs, crashes, rubberbanding, and lagging. Though I have no control on some of the factors that may cause my death, I would at least try and ask you guys, the devs, if you could possibly help my ping situation like maybe switch or put up servers that's based in Singapore. And if not, then at the very least, an explanation as to why. I'm really enjoying my time in your game, please make it the best you can, Zilch | Peep