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  1. With server stability being an issue right now, it's just not a good combination when you introduce the new relic system. And don't get me wrong I think the new relic system is great, it gives that 'end-game' feel along with min-maxing opportunities for your character. But the problem is, there's no way to safe-guard that from things we can't control as players. I'm not saying there shouldn't be a risk of losing relics when dying. The sense of danger and risk is awesome when we're holding gears and relics that we don't want to lose. It's just really frustrating and depressing when you do die and lose the relics when you know you could've survived but due to the servers having issues you still die. I feel like most players won't mind losing their gear because they probably have some saved up either in their vault or in another character(mule) because they understand that there is a chance that they will die. But with relics you can't really do that, you can't have a safety net and still progress. By that I mean we can't just save our relics and not consume it and just save it in the vault because it will halt our progression. Personally, I haven't been a victim of this fortunately but I've had a number of in-game friends who fell victim to this and some even completely stopped playing the game because they think it's just not worth the effort anymore after dying a couple times. Now I'm suggesting this as a temporary band-aid fix but of course it'll be up to the devs if they want to integrate this into the game permanently. My suggestion would be instead of losing all relics upon death anywhere else other than the well that our relic levels should just be decreased by a certain amount instead of losing all of it. That way there's still the risk of actually losing relics but not all of it. Although with this being implemented I don't think the consumed relics should be account-bound but still character bound and be marked for kin on death. Maybe have the collection of relics to be shown as a 'Tome of Knowledge' or something to that effect that we will then receive in the mailbox like how we receive marked for kin gear. The 'Tome of Knowledge' will be account-bound(can be vaulted) and non-tradable. I'd need help and ideas from the devs and also players to determine what's a reasonable number of (relics/levels on relics) that we'll lose if ever we do die on a character that has relics on them. I was also thinking about this system only activating when you go past a certain meaningful relic level and if you die below that level you still lose all relics. That way we also have a sense of progression or goal in mind and not just blindly level a type of relic for no reason. So for example (I'm going to make this simple and just have 1-2 relic type active on a character but the idea will apply to all relic types): a.) Lets say I had on my character a level 35 Relic of the Mirage Hunter and I died. I would then receive a 'Tome of Knowledge' that will give me maybe a level 30 or a level 25 Relic of the Mirage Hunter upon consuming it. b.) Lets say I had on my character a level 23 Relic of the Mirage Hunter AND a level 6 Relic of the Kraken and I died. I would then receive a 'Tome of Knowledge' that will give me a level 20 Relic of the Mirage Hunter and since my Relic of the Kraken was too low level, that would just be lost. I strongly believe this is what we need with the new relic system to balance it all out. The current system in place is just too devastating to a point of leaving the game when you've poured countless hours of grinding then just lose everything due to server stability issue. At least by having this kind of system there's still a loss for the player when dying and will make more of an impact when reaching the higher levels of the relics because if you were to die with a level 65 relic on your character and go down 5 relic levels, that's still 200+ relics lost. Which will be unfortunate but won't be as disheartening as losing 1000+ relics. So that's my suggestion. Please do chime in and share your opinion. 😉 Zilch | Peep
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