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Deserter

Classes

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I would like for classes to feel more Unique, for example, Harb should move fast, high crit chance, high SINGLE TARGET damage, but very squishy and sentinel should be tanky, slower, solid base damage, no critical, etc, this way dungeons would be much more dynamic. players want to feel that they are doing something that other classes can't, but the game right now is just full crit/damage with every class.

 

 

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Hey there @Deserter - perfect timing! We're designing subclasses to go along with our big Ancestral Legacy rework, so we want to make versions of each class that feel really unique. I've made a list of some of the most popular community suggestions in here, but please feel free to check it out and add your own! https://docs.google.com/spreadsheets/d/1V4g8gHCWMPYRDgtUIH2xYQFxQB4g6usD5CaQyTJiqSE/edit?usp=sharing

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