Jump to content
Sign in to follow this  
paradoxofchoice

Infinite Scaling - "This Weapon Is Legendary"

Recommended Posts

Posted (edited)

When a T9+ item reaches max level, it is available for infusion at the crafting table.
You can infuse any item into a +1 version using a single relic of your choice, to add that attribute to the item and reset its level to 1.
Each infusion adds 1% damage to weapons, or 1% Endurance/HP/Energy to Armor/Amulet/Ring, and +1 selected attribute.
Each infusion also increases the XP requirement for leveling the item by 5%, because reasons.
Percentage scaling is additive, but makes the difference between T9/T10 leveling times.
You may only use a single type of relic for infusions of a specific item, no rainbow. 
The 1st infusion defines the item, no reroll.
This scales indefinitely.


Enhanced [Prefix] [Item] of [Suffix] +[X]:[Attribute]

Edited by paradoxofchoice

Share this post


Link to post
Share on other sites

Thanks Paradox! I think this is worth looking into, at the very least. I've copied this idea into a ticket and submitted it for review. Generally, items that scale infinitely are going to break game balance and they aren't something we can introduce, but there may be a way that this idea could be adapted. 

  • Thanks 1

Share this post


Link to post
Share on other sites
Posted (edited)
7 hours ago, hh_katherine said:

Generally, items that scale infinitely are going to break game balance. 

So the game needs to handle players that have infinite attributes - [insert infinite dungeons] Huzzah!

Anyway, it could be a soft-cap of sorts.
ex: Every 10 infusions increasing the max level of the item by 1 (charms/socket utility) - this would compound exponentially onto the increasing XP requirement per item level, and since it has to be max level for every upgrade it would start to take tremendous effort to get an item beyond the +50 range. Throw in some silver costs and you got a strong anti-inflation mechanic too. The actual bonuses are similar to relics in a way, except that 'theoretically infinite' is more interesting to people whenever they can imagine the possibility, rather than looking at a predefined and seemingly unreachable cap that makes them feel like they have a specific goalpost to reach, if that makes sense.
Look to the stars! Not level 99... (Even if you will only ever make it to level 30, you could imagine having a level 500 item some day!)

Also,  crafting super weapons across indefinite periods of time would have the added benefit of padding against the ragequits from relic loss, since that person may have used a lot of relics to customize their gear and feel like their next character is going to have a decent remnant of their power handed down to them. The major pitfall I see with this entire suggestion is something touchy - the crafting time. Decommissioning your super weapon for a day is like a big red message saying "log off". So if you guys ever loop back around to digging this up and think 'actually that could work' just keep in mind to go easy on the crafting time regardless of tier/level/etc.

Edited by paradoxofchoice
  • Thanks 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...