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Survived By Early Access Week 18 + 19

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A quality of life update for those still playing, plus a few departing gifts...


  • Added T11 and T12 Conduit of Fire
  • Added T11 and T12 equipment and relics
  • Season changed to Spring
  • Added Nearby, Search and Disband to Social menu
  • Added Bunny and Bee skins
  • Server shutdown notices are now more obvious
  • Weekly bloodstone cap information added to Objective menu
  • Replaced low health heartbeat sound with whispers
  • Removed confirmation screen when spawning a bounty monster
  • Fixed a bug where character create could break when pressing Esc
  • Fixed a bug where the Ancestral Legacy screen could break after dying
  • Fixed a bug where Valr totals could be incorrect
  • Fixed a bug where completing a Challenge showed every reward you could get not every reward you did get
  • Fixed a bug where item modifiers were not correctly displayed before dismantling an item
  • Fixed a bug where selecting Main Menu would log the player out
  • Fixed a bug where only one Legacy could be purchased at a time with Valr
  • Fixed a bug where pressing backspace while in the Ancestral Legacy menu would select a legacy
  • Fixed a bug where reaching level 25 for the first time was not unlocking a character slot
  • Fixed a bug where the Sentinel buff was not applying immediately to other players in the radius
  • Fixed a bug where quest interactives were leaving collision behind when they were not present
  • Fixed a bug where new account registration could silently fail when double clicking on the creation button
  • Fixed a bug where damage scaling was not working properly in the T10 Conduit of Fire
  • Fixed a bug where players were not getting free Ancestral Legacy slots for dying in the Well if they were already at the cap
  • Fixed a bug where the FTUE could break if the player reached level 10 before turning in the quest
  • Fixed a bug where quest givers were still showing ! even after the quest was complete
  • Fixed a bug where Rose to the Occasion flowers didn't drop for nearby players on the same quest
  • Fixed a bug where the tooltip for the cowardice debuff was incorrect
  • Fixed a bug where the buff from the Obsidian Crystal Cluster was not stacking properly
  • Fixed a bug where consuming a relic for the first time provided twice the bonus until logging out then back in again
  • Fixed a bug where players could skip quest steps by click spamming
  • Fixed a bug where empty quest progress could be displayed when not on a quest
  • Fixed a bug where emoji binding was active outside of text entry
  • Fixed a bug where cowardice debuff could be applied even if the boss was dead
  • One more attempt to fix the Locus getting stuck in an invincible state
  • Like 3

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On 4/6/2019 at 2:32 AM, Phonedpoet21 said:

so why are you patching a game you decided to stop developing patching is a form of developement

Most of this patch was work we already had completed, we just wanted to release these updates to make the rest of the game's life a smoother experience and to add a few fun skins we had ready for spring :) 

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I second Ultimax:

On 4/11/2019 at 7:54 AM, Ultimax said:

can you unlock everything too since there is no ingame purchase available now?

The game is pretty broken now.  You die and you don't get your stuff back, fusing charms to level them up freezes the blacksmith and you can't use that one anymore.  You guys should unlock all crafting for free and 0 craft time so people can enjoy the game for the last week.

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